The tunes take inspiration from some interesting instrumentation and cultural settings, and while some of the higher register instruments can be a tad grating, I’m jazzed at the direction the music seems to be heading. I’m not sure exactly what changed, but it deserves mention: The music in Generations is quite ace. Other hunters attacking a monster while you are mounting it now helps bring the monster down, instead of kicking you off like it did in 4U. Given mounting was one of my favorite mechanics from 4U, it’s something I’m glad to see back and that I’ll be able to use more often. And at this point, I’m pretty much convinced this just needs to be made a permanent feature for all hunters next time around. I’ve stuck with Aerial style throughout my entire run, which gives you the ability to jump and mount monsters at any time, not just when you are launching off higher ground. But for folks like me, they are nice, little, and exciting changes.Īnother new addition is the Hunter Art and Hunter Style system. Yum yum yum.Ībove: Astalos, one of the four flagship monsters in Generations.Īgain: Most of these are small changes that are only going to matter to people who get deep into Monster Hunter (heck, they’ll likely be the only ones to even notice). Oh, and you can leave meat to be roasted while you are off hunting, too. You can also deliver items back to your home (only once, though) mid-quest, which can be helpful in gathering quests.
NPCs now give you hints as to what quests are important to complete, instead of making players either guess which ones actually progress the story (and rank progression) or resort to looking online to get that information regardless.
It’s full of tweaks and adjustments: Players can now hold down the A button to gather items and carve monsters, no longer having to tap the button each time when collecting resources. Generations is taking the (again, top notch) template from Monster Hunter 4 Ultimate and making it mostly better. Generations might be the first Monster Hunter game I put fewer hours into than the previous release since I got into the series. And sadly, while parts of Generations improve on 4U, other parts simply don’t, and overall, it’s a bit of a let down. While I’m not entirely sure I’m finished with it, I’ve reached the point I’m ready to call this one.
I’ve been played Monster Hunter Generations for somewhere between 59 hours and 67 hours (the game and 3DS clock can’t seem to agree), and I have cleared the solo, offline mode, and unlocked my hunter rank online. Generations takes the already strong 4U foundation and mostly improves it, however does so in ways that feel more like a refinement than a revolution.Ĭheck out our Reviews Vault for past game reviews.
Yet Generations is an interesting cross section: It’s intended to be a celebration of the last 10 years of the series (it’s called Monster Hunter X in Japan), mixing (albeit, shockingly few) old monsters from throughout its history with new beast while sprinkling in additions and new gameplay features.